
GEARS OF WAR CHARACTER PACK FOR UT3 Compiled by JumaAm
REMEMBER TO DELETE ANY PREVIOUS VERSIONSCHARACTERS FROM 'CUSTOMCHARS' FOLDER INCLUDING ANY GEARS OF WAR CHARACTERS IN YOUR 'UTCUSTOMCHAR.INI'
I HAVE USED THE PACKAGE ON A CLEAN INSTALL OF UT3 USING PATCH 1.3 AND IT HAS WORKED.
I HAVE ALSO TRIED IT ON MY MODIFIED UT3, PATCHED WITH 1.3 (OFFICIAL) AND IT HAS WORKED.
YOU SHOULDN'T ENCOUNTER ANY PROBLEMS IF YOU DELETE ANY GEARS CHARACTERS.
JUST DELETE ANY GOW CHARACTER RELATED CONTENT/FILES IN UT3.
THIS IS NOT MY WORK. I DIDN'T CREATE THESE MODELS. I JUST COMPILED
THE CHARACTERS INTO A PACKAGE FOR AN EASIER DOWNLOAD.
Models Made By
=====================================================
UX_Loki
http://utforums.epicgames.com/showthread.php?t=606730
http://utforums.epicgames.com/showthread.php?t=605931
=====================================================
Models Made By
======================
EvilEngine
http://evilengine.net/
======================
Enrty for Models with Dj Posse-E VoicePacks & Faction
=====================================================
http://utforums.epicgames.com/showthread.php?t=616788
=====================================================
PreviewImageMarkup="
PreviewImageMarkup="
PreviewImageMarkup="
(MARCUS)
Parts=(Part=PART_Head,ObjectName="UT3_Model_MarcusFenix.MF_head",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_MarcusFenix.NOMESH",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_MarcusFenix.MF_torso",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_MarcusFenix.XShoPad01",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_MarcusFenix.MF_arms",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_MarcusFenix.MF_legs",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_MarcusFenix.MF_boots",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Head,ObjectName="UT3_Model_MarcusFenix.MF_head",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_MarcusFenix.XShoPad01",PartID="UT3MF",FamilyID="Marcus")
Characters=(CharName="Marcus Fenix",Description="A fallen hero provisionally paroled to fight Locust.",CharID="GOWMF",bLocked="false",Faction="GEARS",PreviewImageMarkup="
ModFamilies=UTFamilyInfo_COG_Marcus.UTFamilyInfo_COG_Marcus
(KIM)
Parts=(Part=PART_Head,ObjectName="CH_COG_Team_UT3.Mesh.Kim_Head",PartID="CTK",FamilyID="Kim")
Parts=(Part=PART_Helmet,ObjectName="",PartID="NONE",FamilyID="Kim")
Parts=(Part=PART_Helmet,ObjectName="CH_COG_Team_UT3.Mesh.COG_Helmet",PartID="CTC",FamilyID="Kim",bNoGoggles=true,bNoFacemask=true,)
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Torso",PartID="CTB",FamilyID="Kim")
Parts=(Part=PART_ShoPad,ObjectName="CH_COG_Team_UT3.Mesh.Baird_XShoPad",PartID="CTB",FamilyID="Kim")
Parts=(Part=PART_Arms,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Arms",PartID="CTB",FamilyID="Kim")
Parts=(Part=PART_Thighs,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Thighs",PartID="CTB",FamilyID="Kim")
Parts=(Part=PART_Boots,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Boots",PartID="CTB",FamilyID="Kim")
Characters=(CharName="Minh Young Kim",Description="A by-the-book officer who bleeds in the trenches with his men.",CharID="GTK",Faction="GEARS",PreviewImageMarkup="
ModFamilies=UTFamilyInfo_COG_Kim.UTFamilyInfo_COG_Kim
(GUS)
Parts=(Part=PART_Head,ObjectName="UT3_Model_GearsGus.gus_head",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_GearsGus.NOMESH",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_GearsGus.gus_torso",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_GearsGus.XShoPad01",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_GearsGus.gus_arms",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_GearsGus.gus_legs",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_GearsGus.NOMESH",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Helmet,ObjectName="UT3_Model_GearsGus.NOMESH",PartID="GGUS",FamilyID="Gus",bNoGoggles=true,bNoFacemask=true,bUseNeckStumpForHead=true)
Characters=(CharName="Augustus Cole",Description="A former Thrashball superstar turned soldier",CharID="GUS",bLocked="false",Faction="GEARS",PreviewImageMarkup="
ModFamilies=UTFamilyInfo_COG_Gus.UTFamilyInfo_COG_Gus
(BAIRD)
Parts=(Part=PART_Head,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Head",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_Helmet,ObjectName="",PartID="NONE",FamilyID="Baird")
Parts=(Part=PART_Helmet,ObjectName="CH_COG_Team_UT3.Mesh.COG_Helmet",PartID="CTC",FamilyID="Baird",bNoGoggles=true,bNoFacemask=true)
Parts=(Part=PART_Goggles,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Goggle01",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Torso",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_ShoPad,ObjectName="CH_COG_Team_UT3.Mesh.Baird_XShoPad",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_Arms,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Arms",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_Thighs,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Thighs",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_Boots,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Boots",PartID="CTB",FamilyID="Baird")
Characters=(CharName="Damon Baird",Description="Cocky... But smart enough to know how to survive.",CharID="GTB",Faction="GEARS",PreviewImageMarkup="
ModFamilies=UTFamilyInfo_COG_Baird.UTFamilyInfo_COG_Baird
(DOM)
Parts=(Part=PART_Head,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Head",PartID="CTD",FamilyID="Dom")
Parts=(Part=PART_Goggles,ObjectName="",PartID="NONE",FamilyID="Dom")
Parts=(Part=PART_Goggles,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Goggle01",PartID="CTB",FamilyID="Dom")
Parts=(Part=PART_Goggles,ObjectName="CH_COG_Team_UT3.Mesh.Locust_Goggle02",PartID="LGB",FamilyID="Dom")
Parts=(Part=PART_Goggles,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Goggle02",PartID="CTC",FamilyID="Dom")
Parts=(Part=PART_Goggles,ObjectName="CH_COG_Team_UT3.Mesh.Locust_Goggle01",PartID="LGA",FamilyID="Dom")
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Torso01",PartID="CTD",FamilyID="Dom")
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Torso02",PartID="CTA",FamilyID="Dom")
Parts=(Part=PART_ShoPad,ObjectName="CH_COG_Team_UT3.Mesh.Dom_XShoPad",PartID="CTD",FamilyID="Dom")
Parts=(Part=PART_Arms,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Arms",PartID="CTD",FamilyID="Dom")
Parts=(Part=PART_Thighs,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Thighs",PartID="CTD",FamilyID="Dom")
Parts=(Part=PART_Boots,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Boots",PartID="CTD",FamilyID="Dom")
Characters=(CharName="Dominic Santiago",Description="The guy you want on your side when it all hits the fan.",CharID="GTD",Faction="GEARS",PreviewImageMarkup="
ModFamilies=UTFamilyInfo_COG_Dom.UTFamilyInfo_COG_Dom
(CARMINE)
Parts=(Part=PART_Head,ObjectName="CH_COG_Team_UT3.Mesh.Kim_Head",PartID="CTK",FamilyID="Carmine")
Parts=(Part=PART_Helmet,ObjectName="CH_COG_Team_UT3.Mesh.COG_Helmet",PartID="CTC",FamilyID="Carmine")
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Torso",PartID="CTB",FamilyID="Carmine")
Parts=(Part=PART_ShoPad,ObjectName="CH_COG_Team_UT3.Mesh.Baird_XShoPad",PartID="CTB",FamilyID="Carmine")
Parts=(Part=PART_Arms,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Arms",PartID="CTB",FamilyID="Carmine")
Parts=(Part=PART_Thighs,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Thighs",PartID="CTB",FamilyID="Carmine")
Parts=(Part=PART_Boots,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Boots",PartID="CTB",FamilyID="Carmine")
Characters=(CharName="Anthony Carmine",Description="Voted 'most likely to get shot' by the Academy.",CharID="GTS",Faction="GEARS",PreviewImageMarkup="
ModFamilies=UTFamilyInfo_COG_Carmine.UTFamilyInfo_COG_Carmine
(HOFFMAN)
Parts=(Part=PART_Head,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Head",PartID="CTH",FamilyID="Hoffman")
Parts=(Part=PART_Helmet,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Helmet",PartID="CTH",FamilyID="Hoffman")
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Torso",PartID="CTH",FamilyID="Hoffman")
Parts=(Part=PART_Arms,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Arms",PartID="CTH",FamilyID="Hoffman")
Parts=(Part=PART_Thighs,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Thighs",PartID="CTH",FamilyID="Hoffman")
Parts=(Part=PART_Boots,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Boots",PartID="CTH",FamilyID="Hoffman")
Characters=(CharName="Victor Hoffman",Description="A senior officer who can still fight with the best of them.",CharID="GTH",Faction="GEARS",PreviewImageMarkup="
ModFamilies=UTFamilyInfo_COG_Hoffman.UTFamilyInfo_COG_Hoffman
Enrty for Models signed for Locust Faction
==========================================
Locust Faction made by "shak18 & Dj Posse-E"
============================================
(Sniper)
Parts=(Part=PART_Head,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Head",PartID="LG",FamilyID="Locust")
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_FM01",PartID="LGH",FamilyID="Locust")
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Helmet01",PartID="LGA",FamilyID="Locust")
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Helmet02",PartID="LGB",FamilyID="Locust",bNoFacemask=true)
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Helmet03",PartID="LGC",FamilyID="Locust",bNoGoggles=true,bNoFacemask=true)
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Helmet04",PartID="LGD",FamilyID="Locust",bNoGoggles=true,bNoFacemask=true)
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Helmet05",PartID="LGE",FamilyID="Locust",bNoGoggles=true,bNoFacemask=true)
Parts=(Part=PART_Goggles,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Goggle01",PartID="LGA",FamilyID="Locust")
Parts=(Part=PART_Goggles,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Goggle02",PartID="LGB",FamilyID="Locust")
Parts=(Part=PART_Goggles,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Goggle03",PartID="LGC",FamilyID="Locust")
Parts=(Part=PART_Torso,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Torso",PartID="LG",FamilyID="Locust")
Parts=(Part=PART_ShoPad,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_XShoPad",PartID="LGA",FamilyID="Locust")
Parts=(Part=PART_Arms,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Arms01",PartID="LGA",FamilyID="Locust")
Parts=(Part=PART_Arms,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Arms02",PartID="LGB",FamilyID="Locust")
Parts=(Part=PART_Thighs,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Thighs01",PartID="LGA",FamilyID="Locust")
Parts=(Part=PART_Thighs,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Thighs02",PartID="LGB",FamilyID="Locust")
Parts=(Part=PART_Boots,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Boots",PartID="LG",FamilyID="Locust")
Characters=(CharName="Sniper",Description="
(Locusts)
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Locust_Torso",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_Locust.NOMESH",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_Locust.NOMESH",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_Locust.XShoPad01",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_Locust.Locust_Arms",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_Locust.Locust_Legs",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_Locust.Locust_Boots",PartID="XLOC",FamilyID="Locust")
Characters=(CharName="Grenadier",Description="
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Raam.Locust_Raam_head",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_Locust.Raam.NOMESH",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_Locust.Raam.Locust_Raam_torso",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_Locust.Raam.XShoPad01",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_Locust.Raam.Locust_Raam_arms",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_Locust.Raam.NOMESH",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_Locust.Raam.NOMESH",PartID="XXLOC",FamilyID="LocustB")
Characters=(CharName="Raam",Description="
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Berserker.NOMESH",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_Locust.Berserker.NOMESH",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_Locust.Berserker.Berserker_body",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_Locust.Berserker.XShoPad01",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_Locust.Berserker.NOMESH",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_Locust.Berserker.NOMESH",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_Locust.Berserker.NOMESH",PartID="XXXLOC",FamilyID="LocustC")
Characters=(CharName="Berserker",Description="
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_head",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_head02",PartID="XXXXLOC2",FamilyID="LocustD")
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_head03",PartID="XXXXLOC3",FamilyID="LocustD")
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_head04",PartID="XXXXLOC4",FamilyID="LocustD")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_Locust.Theron.NOMESH",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_torso",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_Locust.Theron.XShoPad01",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_arms",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_Locust.Theron.NOMESH",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_Locust.Theron.NOMESH",PartID="XXXXLOC",FamilyID="LocustD")
Characters=(CharName="Theron Recruit",Description="
Characters=(CharName="Theron Guard",Description="
Characters=(CharName="Theron Sentinel",Description="
Characters=(CharName="Theron Commander",Description="
ModFamilies=UT3_Family_Locust.UTFamilyInfo_Locust
ModFamilies=UT3_Family_Locust.UTFamilyInfo_LocustB
ModFamilies=UT3_Family_Locust.UTFamilyInfo_LocustC
ModFamilies=UT3_Family_Locust.UTFamilyInfo_LocustD
AI DATA
Aggressiveness 0.0 to 1.0
Accuracy -5.0 to 5.0
Tactics -5.0 to 5.0
Strafing Ability -5.0 to 5.0
Combat Style -1.0 to 1.0
Jumpiness -1.0 to 1.0
Reaction Time -5.0 to 5.0
AIData=(Aggressiveness=0.8,Accuracy=4.3,Tactics=3.0,StrafingAbility=-5.0,CombatStyle=0.8,Jumpiness=-1.0,ReactionTime=4.2
AIData=(Aggressiveness=0.3,Accuracy=3.4,Tactics=4.8,StrafingAbility=-5.0,CombatStyle=-0.7,Jumpiness=-1.0,ReactionTime=3.3
AIData=(Aggressiveness=0.7,Accuracy=2.9,Tactics=-3.0,StrafingAbility=-5.0,CombatStyle=0.6,Jumpiness=-1.0,ReactionTime=4.1
AIData=(Aggressiveness=0.6,Accuracy=4.2,Tactics=-5.0,StrafingAbility=-5.0,CombatStyle=-0.5,Jumpiness=-1.0,ReactionTime=3.5
AIData=(Aggressiveness=0.4,Accuracy=4.1,Tactics=4.0,StrafingAbility=-5.0,CombatStyle=-0.2,Jumpiness=-1.0,ReactionTime=2.6
AIData=(Aggressiveness=0.1,Accuracy=4.5,Tactics=4.2,StrafingAbility=-5.0,CombatStyle=-1.0,Jumpiness=-1.0,ReactionTime=-2.0
AIData=(Aggressiveness=0.6,Accuracy=4.3,Tactics=5.0,StrafingAbility=-5.0,CombatStyle=0.1,Jumpiness=-1.0,ReactionTime=-5.0
AIData=(Aggressiveness=0.0,Accuracy=5.0,Tactics=5.0,StrafingAbility=-5.0,CombatStyle=0.9,Jumpiness=-1.0,ReactionTime=5.0
AIData=(Aggressiveness=0.1,Accuracy=1.3,Tactics=-4.2,StrafingAbility=-5.0,CombatStyle=-0.8,Jumpiness=-1.0,ReactionTime=-3.0
AIData=(Aggressiveness=0.2,Accuracy=1.0,Tactics=-4.6,StrafingAbility=-5.0,CombatStyle=-0.7,Jumpiness=-1.0,ReactionTime=-2.2
AIData=(Aggressiveness=0.2,Accuracy=1.2,Tactics=-4.8,StrafingAbility=-5.0,CombatStyle=-0.7,Jumpiness=-1.0,ReactionTime=-2.7
AIData=(Aggressiveness=0.3,Accuracy=0.6,Tactics=-5.0,StrafingAbility=-5.0,CombatStyle=-0.6,Jumpiness=-1.0,ReactionTime=-1.1
AIData=(Aggressiveness=0.5,Accuracy=1.4,Tactics=-3.8,StrafingAbility=-5.0,CombatStyle=0.2,Jumpiness=-1.0,ReactionTime=2.0
AIData=(Aggressiveness=1.0,Accuracy=-5.0,Tactics=-5.0,StrafingAbility=-5.0,CombatStyle=0.6,Jumpiness=-1.0,ReactionTime=-5.0
AIData=(Aggressiveness=0.6,Accuracy=4.3,Tactics=3.2,StrafingAbility=-5.0,CombatStyle=0.5,Jumpiness=-1.0,ReactionTime=3.8
AIData=(Aggressiveness=0.7,Accuracy=4.5,Tactics=3.0,StrafingAbility=-5.0,CombatStyle=0.3,Jumpiness=-1.0,ReactionTime=4.0
AIData=(Aggressiveness=0.6,Accuracy=3.8,Tactics=4.2,StrafingAbility=-5.0,CombatStyle=0.4,Jumpiness=-1.0,ReactionTime=3.4
AIData=(Aggressiveness=0.8,Accuracy=4.3,Tactics=3.2,StrafingAbility=-5.0,CombatStyle=0.5,Jumpiness=-1.0,ReactionTime=-1.2
AIData=(Aggressiveness=0.9,Accuracy=4.8,Tactics=4.7,StrafingAbility=-5.0,CombatStyle=0.5,Jumpiness=-1.0,ReactionTime=3.8
Languages: | English |
Author: | JumaAm |
Platforms: | PC |
Requirements: | UT3 Patch 5 |
Category: | [UT3] Models |
License: | GNU General Public License |
Date: | February 28, 2016 |
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